Pan European Evil

Intelligent Agent Taxonomy

 

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TAXONOMY

 

 

   Intelligent Agent                            

   An Autonomous computer program with behavior that is determined by  its own  experience. In 
   particular it can learn and adapt in response to interactions.
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   Virtual Intelligent Agent
                  

   An Intelligent Agent that can interface (typically through an Avatar) to a Virtual Environment for
   interaction with Humans and or other Virtual Intelligent Agents. Example Environments here
   include Second life and normal 2D Web pages with embedded graphics.

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 Virtual Intelligent Life                     

 A Virtual Intelligent Agent that is Autonomic, i.e. can Self Heal, Self-Configure, Self-Protect and
 Self-Manage. In particular such Agents have the ability to mutate, replicate and evolve through
 collaboration with other Agents in a multi Agent ecosystem.

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 Electronic Virtual Intelligent Life   

These are Virtual Intelligent Life forms that have the capability to both interface to Virtual
environments and to reach out into the real world e.g. by embedding in Ambient electronic /
robotic devices / platforms or by exploiting Holographic projection.

Synonym = Cyber Life Form.

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EVIL Agent                                             

An Electronic Virtual Intelligent Life (EVIL)  form that is designed to obey the Four
Laws of EVIL Cybernetics. EVIL is a Registered Trade Mark of EVIL Limited.
Synonym = EVIL Cyber Life Form.

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Agent Attack                                                

An attack on an Agent is defined as any unauthorised attempt to control the autonomous
operation of that Agent or its associated hosting device / platform. An attack on an Agent
is the realisation of a threat.

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  Agent Threat                                               

  An Agent defines a threat as being the source of an attack. For example if it detects that
  a remote Entity  has made an unauthorised attempt to access its control systems it will 
  define that remote Entity as being a specific threat.

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Agent Threat Elimination                           

A Threat is defined as eliminated once it is destroyed or incapacitated. An Agent will
deploy its capabilities to try and eliminate any threat identified as a result of an attack
on it or another agent.  In a Multi Agent ecosystem this means that the Agents will swarm
to attack any identified aggressor.


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  Agent Capability                                         

  An Agents capabilities are defined as the set of specialist functions that it can perform.
  For example some will have specialist natural language skills for interacting with Humans.
  EVIL Agents have Autonomic capabilities enhanced with an extensible range of
  Defensive and Threat Elimination Capabilities.

  The specific Capabilities
will depend on the Client application and can include exploiting
  physical capabilities on their hosting device / platform.
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Multi Agent Ecosystem                    

A Multi Agent Eco System is one in which EVIL Agents Collaborate to optimise their
fitness to achieve their assigned goals. They mutate, replicate and evolve their capabilities
under the influence of an Evolutionary Operator in line with the third law of EVIL Cybernetics.
Such systems are designed to stimulate and exploit Emergence Intelligence in achieving the
collective goal.

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